For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL.Create a folder called "keys" and copy the key you got from here and paste it in the folder.This will open the yuzu configuration folder inside of explorer. Inside of yuzu click File -> Open yuzu folder.There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu.Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe. Earlier I referred to the game as if it were a D&D game, both for its interactions and character creation. His role is vital, since he is in charge of making us see everything that goes beyond the words themselves, which despite speaking in English, have a formidable and talented expression, although the texts are in Spanish, plus a long list of languages.Once dialogue and negotiations are ruled out, we can only fight until one side falls. The game has an omniscient narrator, he knows everything about the world around us and acts as a “Dungeon Master”, telling us the story, feelings and thoughts of the protagonists and NPC that we will see throughout the installment. As I said, elections are vital, so visiting one place or another before can cause very abrupt changes, which become more present the further the game has advanced. This brings me to a very important point, the treatment we give to the characters and how it affects the plot as we go along. Perhaps our good will seeks to free an elf who claims to have been unjustly imprisoned, but will we choose dialogue or violence? Do we really trust what it says? And the most important question of all, why? There are an infinite number of paths to follow, characters that we cannot please no matter how hard we try, difficult choices that will benefit one member or another of the group, but not both, or we can even kill everyone, after all Divinity : Original Sin II only limits a few characters that must survive, the other hundreds of creatures are completely expendable and optional. Our decisions will tell if others join our group, limited to 4 individuals, or on the contrary if we confront them. leave.On this island we will meet all the main characters, as well as dozens of secondary characters with which to advance the plot. Unfortunately the use of this power is prohibited, all those who are capable of using it are hunted down and taken to Fort Joy (Fort of Jubilee), an island where they can move with relative freedom, but which no one is capable of. The premise of the story consists of the sorcerers of the source, which are creatures that have managed to obtain a power far superior to that of other mortals, all thanks to the use of an innate ability called source. Everything else can be adjusted as much as we want, appearance, attributes, combat aptitudes, civil aptitudes, abilities, talents and even the instrument that will slightly change our combat music, that is, we can create who we want, however we want. They also have stories that we can hear told by themselves, from that way there will be no problem in choosing the one we like the most.The creation menu is very complete and does not limit you in anything, unless we want to carry a main character, in which case it only forces us to carry a label, a special power and a predefined ability. Among all of them, 6 stand out that are known as Origin, that is, the protagonists on whom most of the plot that develops throughout the adventure revolves, in addition. Once we are clear about what kind of adventure we want to live, we can move on to character creation.Right from the start we have a wide variety of characters and races available. Difficulty and character creationĭivinity: Original Sin II has up to 5 different difficulty modes to choose from before you begin, from the simplicity of the “Story” and “Exploration” modes with minimal strategies to use, to the challenge of “Honor”, in which losing our group will cause the game to be deleted. I eventually moved forward and went on to kill a lot more people in even more heartbreaking ways. Going back and trying to change what I’d done wouldn’t wash the blood from my hands. Part of me wanted to load a save and replay it all. It took me a long time to get over how bad I felt about killing these people. I did that…and then discovered a love letter from a possessed woman to one of the paladins that had stopped me at the door.Hello, guilt. The most expeditious way of moving forward with the quest was to kill them. No way of releasing them from this magical mental bondage presented itself. Divinity Original Sin 2 Definitive Edition Switch NSP Free Download Romslab
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